Roles: 3D modelling, 3D animation, Unity VR development

Tools: Unity, Unity XR Tool kit plugin, Oculus Quest 2, Blender, After Effects


Winter Wilderness VR

A solo 3D modelling project. Converted a 3D anaglyph stereo video into a VR scene for the Oculus Quest 2.

In VR, the viewer can teleport around the calm, cozy scene and experience the difference between a realistic exterior and a low-poly interior environment. 

Unity XR Input Toolkit + Oculus Quest 2. Used particle systems and shader graph. 

Used shader nodes and displacement modifier in Blender for the fire. 

3D Anaglyph Rendered Video

3D Anaglyph stereo video. Rendered using Blender's stereoscopic cameras. Composited in After Effects. 


Using Format